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Houdini FX Lead Artist | Stockholm

About the position 

Goodbye Kansas Studios is seeking a Houdini FX Lead artist

About the Department

Based on assets provided by the layout and animation department, the FX Department is responsible for the creation of particle, pyro, rigid body, water and crowd simulations.

The FX department works closely with surrounding departments such as animation, lighting and comp in order to reach the visual goals provided by the art department and supervisors. A high level of artistic quality is valued, but it is equally important that all artists has a high level of understanding when it comes to technical aspects. The artist can always rely on support from other coworkers with questions or when running into issues. Helping each other out is a highly valued characteristic of the Goodbye Kansas culture.



What we offer:

  • An fun, creative, international and inclusive environment
  • Opportunities for personal growth with varied projects and experienced co-workers
  • The chance to work with some of the best in the business. Our co-workers are not only amazing at what they do but also good at sharing knowledge, including new people and working as a team.
  • Flexible working hours
  • Pension, healthcare insurance and health allowance (friskvårdsbidrag)

Responsibilities

  • Manage and lead a team of fx artists to deliver at the highest standard.
  • Work with the management team to make sure schedules and bidding is accurate. 
  • Using Houdini and proprietary software to design and maintain simulations and procedural setups.
  • Create and maintain effects look-development and shading.
  • Work closely with other departments to ensure all effects works smoothly within the show pipeline.

Application knowledge required for the role

  • An excellent knowledge of Houdini including Mantra and Vex.
  • A working knowledge of Nuke and a solid understanding of the compositing process.



General requirements

  • The Artist is required to have at least 5 years of work experience in the industry.
  • Experience producing effects such as smoke, fire, water, explosions in addition to a thorough understanding of simulation techniques for rigid/soft-bodies, finite elements etc.
  • A good eye for composition, motion and timing.
  • Strong collaboration and communication skills.



Plus for the role

  • Experience in rendering with v-ray.
  • Experience using Maya nCloth.
  • Programming skills with c/c++ and Houdini hdk.

Personality traits

  • Being a team player, open to learning from those with more experience and know-how.
  • A positive attitude, willing to collaborate with others, sharing information and know-how to those with less experience and know-how, as well as being open to new ways of working. 
  • Reliable, able to follow instructions, contribute to improved ways-of-working, and meet set deadlines.


At Goodbye Kansas, we don’t just make dreams come true. We make them real. That’s what happens when individuals bring their own, distinct powers to a creative team. We are looking for a few more people like you, whose one-of-a-kind talents can combine with equally brilliant colleagues in a creative alchemy.

The Goodbye Kansas group consists of Goodbye Kansas Studios, Goodbye Kansas Game Invest, Infinite Entertainment and Goodbye Kansas Holding, with 200+ artists in Stockholm, Uppsala, London, Hamburg and Los Angeles. We offer award-winning and uniquely integrated services for feature films, TV, commercials, games and game trailers. Expertise includes VFX, CGI, 3D Face scanning, Motion Capture and Animation, plus development and marketing of games. We also create, develop and manage our own original IPs.

 

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