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FX Technical Artist

FX Technical Artist

The ideal candidate for this position has at least 5 years of experience as a FX Technical Artist. You should be adept at self managing and comfortable in leading and guiding other artists as well as advising the CG Supervisor on best practices. Able to anticipate and find solutions to problems within the production. Be able and willing to contribute and collaborate to create an effective realtime fx workflow for production.

What we offer:

  • A fun, creative, international and inclusive environment
  • Opportunities for personal growth with varied projects and experienced co-workers
  • The chance to work with some of the best in the business. Our co-workers are not only amazing at what they do but also good at sharing knowledge, including new people and working as a team.
  • Flexible working hours
  • Health Insurance, Training, Vacation, Flexible PTO
  • Travel internationally
  • Being a part of the building process not just an end user

Responsibilities

  • Integrating offline fx into game engines without sacrificing the artistic vision or exceeding the platform’s technical limits
  • Acting as a bridge between the traditional fx and realtime teams
  • Investigating new techniques and best practices, then documenting them, implementing them and training the team
  • Work as part of the VFX team, helping establish better connections to Engine tools/offline tools
  • Improve work-flows across art and engineering teams

Required skills

  • 5 years experience performing the duties of a realtime fx technical artist.
  • Extensive knowledge of realtime and realtime engines
  • Experience with offline fluids, scripting, and vector math
  • Familiar with visual programming using nodes such as Unreal Blueprints/ Niagara/ Materials, Houdini Graphs, or directly writing HLSL or C++
  • Passion for high-quality FX and tools, and a drive to make a positive impact on the technology and workflows

Desired skills

  • Strong desire to learn new techniques, and grow tools and pipeline
  • Scripting experience Blueprint or other
  • Experience with shader development in a 3D modeling package and/or game engine
  • Experience with repository systems such as Perforce
  • Experience working with multiple platforms memory limitations
  • Strong written and verbal skills
  • Outcome driven and highly efficient
  • Ability to operate autonomously with a strong sense of personal responsibility for task completion

Personality traits

  • Goal-oriented with an ability to see the full picture, even when the working day is filled with quick decisions
  • A team player with a positive mindset
  • Ability to understand other individuals’ creative visions and how to turn it into reality
  • A good listener
  • Ability to prioritize


The Goodbye Kansas group consists of Goodbye Kansas Studios, Goodbye Kansas Game Invest, Infinite Entertainment and Goodbye Kansas Holding, with 200+ artists in Stockholm, Uppsala, London, Hamburg and Los Angeles. We offer award-winning and uniquely integrated services for feature films, TV, commercials, games and game trailers. Expertise includes VFX, CGI, 3D Face scanning, Motion Capture and Animation, plus development and marketing of games. We also create, develop and manage our own original IPs.

 

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Department

Los Angeles


Los Angeles Directions

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