Creature Artist (Lookdev & Groom)
About Us
Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next.
The Role
We are seeking a Creature Lookdev and Groom Artist to join our Build team in London. This is a hybrid role that focuses on developing visually rich creature assets through look development, texturing and high-quality grooms. You will work primarily in Houdini within a USD and Solaris-based pipeline, delivering assets ready for V-Ray rendering.
Reporting to the Head of Build, you will collaborate with departments across the pipeline, contributing to our hero creature workflows and supporting shot production when required.
Please note, due to the nature of this project, we're only able to consider UK-based applicants, whom can ideally come into our Studio, based in Farringdon 2-3 days a week.
What you’ll be doing
Creating high quality creature lookdev setups in Houdini and V-Ray
Building production-ready grooms including fur, hair and feathers using Houdini Groom
Developing textures and PBR materials that perform reliably across lighting scenarios
Ensuring assets integrate cleanly within our USD and Solaris workflows
Working closely with Rigging and CFX to ensure grooms deform and simulate correctly
Supporting Modelling with feedback on topology, UV layout and surfacing requirements
Translating concepts, scans and photographic references into believable creature assets
Participating in reviews, contributing constructive feedback and helping refine departmental workflows
What you’ll bring
A minimum of 3 to 5 years’ experience in VFX, high-end animation or cinematics
Strong lookdev skills with experience building shaders and materials in V-Ray
Proven experience creating high quality grooms in Houdini
Understanding of USD and Solaris based pipelines or willingness to rapidly upskill
Experience with texturing workflows in Substance Painter or Mari
Good understanding of deformation, simulation behaviour and collaboration across Rigging and CFX
Ability to work from artistic direction and real-world reference with an eye for detail and realism
Proficiency with Houdini as a primary tool, plus working knowledge of Maya considered a plus
Strong communication skills with a proactive, collaborative approach to solving production challenges
Why Join Us
At Goodbye Kansas, we strive to cultivate an inclusive company culture that celebrates the passion and talent of our employees. We believe that creative excellence thrives when supported by strong values, mutual respect, and a vibrant workplace environment.
Goodbye Kansas Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
- Department
- Build
- Role
- Creature Artist
- Locations
- London
- Remote status
- Hybrid
London
About Goodbye Kansas
Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next.
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